Mods for Devices Now Live!
Friends!
Now, the game offers you the possibility to upgrade and install modifications onto devices. Read on to learn more about the new feature and how it works!
About the Devices
Devices is an umbrella term for all the modifiable consumable items that the player can equip aside from armour pieces and weapons. In this list, we include all kinds of grenades, claymores, as well as class-specific items of the "Special" category (medkits, defibs, armour kits, ammo packs). Thematic and festive items will not be considered devices (e.g. Pumpkin Claymores, Banana Claymores, Christmas Gift Boxes, Knockback Grenades, and so on — anything that is not a classic consumable).
What changes?
Before, there used to be a lot of different items under the same category. These were a few kinds of frags and dozens of smoke grenades, various claymores, as well as at least three versions of "special" items: ammo packs, medkits, defibs, and armour kits. All these items used to have small differences in their specs, they could not be changed or upgraded. Some items were seldom used as there were better alternatives. Taking into account all these reasons, we decided to give you more options to customize the effects you need with the help of mods. The visuals will also be customizable: you will have a single grenade and change its looks without having to buy new items, as it used to be before.
Details
The items now have mastery progression, and can be equipped with up to two mods. Every type of devices has its own set of mods. You can find characteristics you are already familiar with alongside new ones (including unique specs).
The devices' appearance changes just like weapon camos do. You have to go to the Inventory, pick an item and toggle the desired look. For example, for grenades, you can change visuals of the smoke screen (for smoke grenades) or the explosion effect (for frags). There is no appearance customization option for claymores — special claymores have vastly different specs, unique ones included, and changing their looks can confuse players.
These changes bring variety into the gameplay, you have more flexibility in applying the desired specs and item skins. Furthermore, the mod system will allow you to enhance the effects and bonuses from the familiar items, such as increasing damage from claymores or speeding up the armour points recovery.
Grenades and Claymores
Grenade mods offer different effects that modify the item's in-game specs. For example, you can increase the explosion radius and damage of a frag grenade or improve the explosion radius and the smoke screen duration of a smoke grenade. See the full list of available modifications for different grenade types below.
Grenade:
- increased damage;
- increased explosion radius;
- increased throw and switch speeds;
- increased detonation speed;
- possibility to carry two grenades with reduced damage of each item and a damage indicator (incompatible with the mod increasing damage).
M84:
- reduced blinding effect for the player and allies;
- increased flare radius;
- increased throw and switch speeds.
Smoke Grenade:
- increased the smoke screen effect duration;
- increased the smoke screen radius;
- increased throw and switch speeds.
Molotov:
- increased radius;
- increased damage and reduced duration;
- increased burning duration;
- increased throw and switch speeds;
- increased duration.
Claymore:
- increased damage;
- increased explosion radius;
- decreased detonation speed;
- increased plant speed;
- increased switch speed.
Special Items
You can also upgrade special items of the Rifleman, Medic, and Engineer. Up your mastery, combine mods, and get a build tailored to fit! More on the mod effects under the cut.
Basic ammo pack:
- increased ammo restoration distance;
- increased switch speed;
- increased ammo restoration speed;
- increased ammo restoration amount;
- increased the amount of packs on hand;
- instant pack reload.
Medkit:
- increased health restoration distance;
- increased switch speed;
- fast health recovery with slow reload;
- increased health restoration and medkit reload speeds.
Defibrillator:
- increased revival distance;
- increased switch speed;
- more HP after revival;
- increased revival and attack speeds.
Basic armor kit:
- increased armour restoration distance;
- increased switch speed;
- increased armour restoration with slower reload;
- increased armour restoration and armour kit reload speeds.
How do I upgrade the devices?
The mastery progress for devices works in the same way as it does for pistols. You do not need to use them in battle, just have them equipped. For advancing through the mastery levels you will get parts, new mods and mod slots, as well as skins. The overall speed of mastering a device is higher compared to weapons. You also need less mastery XP (25 levels instead of 40) and considerably less Kredits to buy all the levels (would you wish to go about it that way).
By playing with old items that do not have mods, you will still gather mastery points for the progression of their newer versions. For example, by using the FG4 grenade, you will get mastery XP for the M26 grenade.
What happens to old items?
All versions of grenades and special items are no longer available in the in-game store (except for a couple of claymores: the Pumpkin Claymore, Banana Claymore, Christmas Gift Box, and the Anti-Personnel Mine). All players now get their basic versions upon logging into the game. We will not be giving away Molotovs, as it was available as a limited-time event. In the future, there will be more ways of getting this item.
Old items in the players' inventories will remain. You will still be able to use them, but they will not be upgradable or modifiable.
Below is a list of items that are not available in the mod system:
- Banana Claymore;
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Pumpkin Claymore;
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Christmas Gift Box;
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Anti-personnel Mine;
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FG4 Grenade;
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Knockback Grenade;
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Christmas Grenade;
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Fireworks Grenade;
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Snowball;
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Mischief Grenade;
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all smoke grenades, except for the White Smoke Grenade.
Follow the updates and share your thoughts in the comments! If you have any questions, feel free to ask them. We will take the most frequent ones and answer them in a separate publication or an F.A.Q.
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